CVE-2008-6441
Unreal Engine - Remote Code Execution via Format String Vulnerability
Title source: llmDescription
Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.
References (10)
Core 10
Core References
Third Party Advisory, VDB Entry vdb-entry
x_refsource_osvdb
http://www.osvdb.org/48291
Third Party Advisory, VDB Entry mailing-list
x_refsource_bugtraq
http://www.securityfocus.com/archive/1/496297/100/0/threaded
Exploit vdb-entry
x_refsource_bid
http://www.securityfocus.com/bid/31141
Exploit mailing-list
x_refsource_fulldisc
http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0190.html
Third Party Advisory, VDB Entry vdb-entry
x_refsource_osvdb
http://www.osvdb.org/48290
Vendor Advisory third-party-advisory
x_refsource_secunia
http://secunia.com/advisories/31854
Exploit x_refsource_misc
http://aluigi.altervista.org/adv/unrealcfs-adv.txt
Third Party Advisory, VDB Entry vdb-entry
x_refsource_xf
https://exchange.xforce.ibmcloud.com/vulnerabilities/45088
Third Party Advisory, VDB Entry vdb-entry
x_refsource_xf
https://exchange.xforce.ibmcloud.com/vulnerabilities/45089
Third Party Advisory, VDB Entry vdb-entry
x_refsource_xf
https://exchange.xforce.ibmcloud.com/vulnerabilities/45090
Scores
EPSS
0.0350
EPSS Percentile
87.6%
Details
CWE
CWE-134
Status
published
Products (3)
epicgames/unreal_engine
2
epicgames/unreal_engine
2.5
epicgames/unreal_engine
3
Published
Mar 09, 2009
Tracked Since
Feb 18, 2026