CVE-2020-6018
CRITICALValve's Game Networking Sockets <v1.2.0 - Memory Corruption
Title source: llmDescription
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References (2)
Core 2
Core References
Patch, Third Party Advisory x_refsource_misc
https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3
Exploit, Third Party Advisory x_refsource_misc
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
Scores
CVSS v3
9.8
EPSS
0.0566
EPSS Percentile
90.4%
Attack Vector
NETWORK
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Details
CWE
CWE-120
CWE-787
Status
published
Products (1)
valvesoftware/game_networking_sockets
< 1.2.0
Published
Dec 02, 2020
Tracked Since
Feb 18, 2026