CVE-2026-25546
HIGHgodot-mcp < 0.1.1 - Remote Code Execution via Project Path Shell Metacharacter Injection
Title source: llmExploitation Summary
EIP tracks 2 public exploits for CVE-2026-25546. PoCs published by XiaomingX, mbanyamer.
AI-analyzed exploit summary The repository contains a functional Python PoC demonstrating OS command injection in godot-mcp < 0.1.1 via the 'projectPath' parameter. The exploit sends a malicious WebSocket payload to trigger command execution.
Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Exploits (2)
The repository contains a functional Python PoC demonstrating OS command injection in godot-mcp < 0.1.1 via the 'projectPath' parameter. The exploit sends a malicious WebSocket payload to trigger command execution.
This repository contains a functional Python PoC for CVE-2026-25546, demonstrating OS command injection in godot-mcp < 0.1.1 via the `projectPath` parameter. The exploit sends a malicious WebSocket payload to trigger arbitrary command execution.
References (4)
Scores
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H